HRL4IN: Hierarchical Reinforcement Learning for Interactive Navigation with Mobile Manipulators

Chengshu Li, Fei Xia, Roberto Martín-Martín, Silvio Savarese
Proceedings of the Conference on Robot Learning, PMLR 100:603-616, 2020.

Abstract

Most common navigation tasks in human environments require auxiliary arm interactions, e.g. opening doors, pressing buttons and pushing obstacles away. This type of navigation tasks, which we call Interactive Navigation, requires the use of mobile manipulators: mobile bases with manipulation capabilities. Interactive Navigation tasks are usually long-horizon and composed of heterogeneous phases of pure navigation, pure manipulation, and their combination. Using the wrong part of the embodiment is inefficient and hinders progress. We propose HRL4IN, a novel Hierarchical RL architecture for Interactive Navigation tasks. HRL4IN exploits the exploration benefits of HRL over flat RL for long-horizon tasks thanks to temporally extended commitments towards subgoals. Different from other HRL solutions, HRL4IN handles the heterogeneous nature of the Interactive Navigation task by creating subgoals in different spaces in different phases of the task. Moreover, HRL4IN selects different parts of the embodiment to use for each phase, improving energy efficiency. We evaluate HRL4IN against flat PPO and HAC, a state-of-the-art HRL algorithm, on Interactive Navigation in two environments - a 2D grid-world environment and a 3D environment with physics simulation. We show that HRL4IN significantly outperforms its baselines in terms of task performance and energy efficiency. More information is available at https://sites.google.com/view/hrl4in.

Cite this Paper


BibTeX
@InProceedings{pmlr-v100-li20a, title = {HRL4IN: Hierarchical Reinforcement Learning for Interactive Navigation with Mobile Manipulators}, author = {Li, Chengshu and Xia, Fei and Mart\'in-Mart\'in, Roberto and Savarese, Silvio}, booktitle = {Proceedings of the Conference on Robot Learning}, pages = {603--616}, year = {2020}, editor = {Kaelbling, Leslie Pack and Kragic, Danica and Sugiura, Komei}, volume = {100}, series = {Proceedings of Machine Learning Research}, month = {30 Oct--01 Nov}, publisher = {PMLR}, pdf = {http://proceedings.mlr.press/v100/li20a/li20a.pdf}, url = {https://proceedings.mlr.press/v100/li20a.html}, abstract = {Most common navigation tasks in human environments require auxiliary arm interactions, e.g. opening doors, pressing buttons and pushing obstacles away. This type of navigation tasks, which we call Interactive Navigation, requires the use of mobile manipulators: mobile bases with manipulation capabilities. Interactive Navigation tasks are usually long-horizon and composed of heterogeneous phases of pure navigation, pure manipulation, and their combination. Using the wrong part of the embodiment is inefficient and hinders progress. We propose HRL4IN, a novel Hierarchical RL architecture for Interactive Navigation tasks. HRL4IN exploits the exploration benefits of HRL over flat RL for long-horizon tasks thanks to temporally extended commitments towards subgoals. Different from other HRL solutions, HRL4IN handles the heterogeneous nature of the Interactive Navigation task by creating subgoals in different spaces in different phases of the task. Moreover, HRL4IN selects different parts of the embodiment to use for each phase, improving energy efficiency. We evaluate HRL4IN against flat PPO and HAC, a state-of-the-art HRL algorithm, on Interactive Navigation in two environments - a 2D grid-world environment and a 3D environment with physics simulation. We show that HRL4IN significantly outperforms its baselines in terms of task performance and energy efficiency. More information is available at https://sites.google.com/view/hrl4in.} }
Endnote
%0 Conference Paper %T HRL4IN: Hierarchical Reinforcement Learning for Interactive Navigation with Mobile Manipulators %A Chengshu Li %A Fei Xia %A Roberto Martín-Martín %A Silvio Savarese %B Proceedings of the Conference on Robot Learning %C Proceedings of Machine Learning Research %D 2020 %E Leslie Pack Kaelbling %E Danica Kragic %E Komei Sugiura %F pmlr-v100-li20a %I PMLR %P 603--616 %U https://proceedings.mlr.press/v100/li20a.html %V 100 %X Most common navigation tasks in human environments require auxiliary arm interactions, e.g. opening doors, pressing buttons and pushing obstacles away. This type of navigation tasks, which we call Interactive Navigation, requires the use of mobile manipulators: mobile bases with manipulation capabilities. Interactive Navigation tasks are usually long-horizon and composed of heterogeneous phases of pure navigation, pure manipulation, and their combination. Using the wrong part of the embodiment is inefficient and hinders progress. We propose HRL4IN, a novel Hierarchical RL architecture for Interactive Navigation tasks. HRL4IN exploits the exploration benefits of HRL over flat RL for long-horizon tasks thanks to temporally extended commitments towards subgoals. Different from other HRL solutions, HRL4IN handles the heterogeneous nature of the Interactive Navigation task by creating subgoals in different spaces in different phases of the task. Moreover, HRL4IN selects different parts of the embodiment to use for each phase, improving energy efficiency. We evaluate HRL4IN against flat PPO and HAC, a state-of-the-art HRL algorithm, on Interactive Navigation in two environments - a 2D grid-world environment and a 3D environment with physics simulation. We show that HRL4IN significantly outperforms its baselines in terms of task performance and energy efficiency. More information is available at https://sites.google.com/view/hrl4in.
APA
Li, C., Xia, F., Martín-Martín, R. & Savarese, S.. (2020). HRL4IN: Hierarchical Reinforcement Learning for Interactive Navigation with Mobile Manipulators. Proceedings of the Conference on Robot Learning, in Proceedings of Machine Learning Research 100:603-616 Available from https://proceedings.mlr.press/v100/li20a.html.

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