Provably efficient reinforcement learning with linear function approximation

Chi Jin, Zhuoran Yang, Zhaoran Wang, Michael I Jordan
; Proceedings of Thirty Third Conference on Learning Theory, PMLR 125:2137-2143, 2020.

Abstract

Modern Reinforcement Learning (RL) is commonly applied to practical problems with an enormous number of states, where \emph{function approximation} must be deployed to approximate either the value function or the policy. The introduction of function approximation raises a fundamental set of challenges involving computational and statistical efficiency, especially given the need to manage the exploration/exploitation tradeoff. As a result, a core RL question remains open: how can we design provably efficient RL algorithms that incorporate function approximation? This question persists even in a basic setting with linear dynamics and linear rewards, for which only linear function approximation is needed. This paper presents the first provable RL algorithm with both polynomial runtime and polynomial sample complexity in this linear setting, without requiring a “simulator” or additional assumptions. Concretely, we prove that an optimistic modification of Least-Squares Value Iteration (LSVI)—a classical algorithm frequently studied in the linear setting—achieves $\tilde{\mathcal{O}}(\sqrt{d^3H^3T})$ regret, where $d$ is the ambient dimension of feature space, $H$ is the length of each episode, and $T$ is the total number of steps. Importantly, such regret is independent of the number of states and actions.

Cite this Paper


BibTeX
@InProceedings{pmlr-v125-jin20a, title = {Provably efficient reinforcement learning with linear function approximation}, author = {Jin, Chi and Yang, Zhuoran and Wang, Zhaoran and Jordan, Michael I}, pages = {2137--2143}, year = {2020}, editor = {Jacob Abernethy and Shivani Agarwal}, volume = {125}, series = {Proceedings of Machine Learning Research}, address = {}, month = {09--12 Jul}, publisher = {PMLR}, pdf = {http://proceedings.mlr.press/v125/jin20a/jin20a.pdf}, url = {http://proceedings.mlr.press/v125/jin20a.html}, abstract = { Modern Reinforcement Learning (RL) is commonly applied to practical problems with an enormous number of states, where \emph{function approximation} must be deployed to approximate either the value function or the policy. The introduction of function approximation raises a fundamental set of challenges involving computational and statistical efficiency, especially given the need to manage the exploration/exploitation tradeoff. As a result, a core RL question remains open: how can we design provably efficient RL algorithms that incorporate function approximation? This question persists even in a basic setting with linear dynamics and linear rewards, for which only linear function approximation is needed. This paper presents the first provable RL algorithm with both polynomial runtime and polynomial sample complexity in this linear setting, without requiring a “simulator” or additional assumptions. Concretely, we prove that an optimistic modification of Least-Squares Value Iteration (LSVI)—a classical algorithm frequently studied in the linear setting—achieves $\tilde{\mathcal{O}}(\sqrt{d^3H^3T})$ regret, where $d$ is the ambient dimension of feature space, $H$ is the length of each episode, and $T$ is the total number of steps. Importantly, such regret is independent of the number of states and actions. } }
Endnote
%0 Conference Paper %T Provably efficient reinforcement learning with linear function approximation %A Chi Jin %A Zhuoran Yang %A Zhaoran Wang %A Michael I Jordan %B Proceedings of Thirty Third Conference on Learning Theory %C Proceedings of Machine Learning Research %D 2020 %E Jacob Abernethy %E Shivani Agarwal %F pmlr-v125-jin20a %I PMLR %J Proceedings of Machine Learning Research %P 2137--2143 %U http://proceedings.mlr.press %V 125 %W PMLR %X Modern Reinforcement Learning (RL) is commonly applied to practical problems with an enormous number of states, where \emph{function approximation} must be deployed to approximate either the value function or the policy. The introduction of function approximation raises a fundamental set of challenges involving computational and statistical efficiency, especially given the need to manage the exploration/exploitation tradeoff. As a result, a core RL question remains open: how can we design provably efficient RL algorithms that incorporate function approximation? This question persists even in a basic setting with linear dynamics and linear rewards, for which only linear function approximation is needed. This paper presents the first provable RL algorithm with both polynomial runtime and polynomial sample complexity in this linear setting, without requiring a “simulator” or additional assumptions. Concretely, we prove that an optimistic modification of Least-Squares Value Iteration (LSVI)—a classical algorithm frequently studied in the linear setting—achieves $\tilde{\mathcal{O}}(\sqrt{d^3H^3T})$ regret, where $d$ is the ambient dimension of feature space, $H$ is the length of each episode, and $T$ is the total number of steps. Importantly, such regret is independent of the number of states and actions.
APA
Jin, C., Yang, Z., Wang, Z. & Jordan, M.I.. (2020). Provably efficient reinforcement learning with linear function approximation. Proceedings of Thirty Third Conference on Learning Theory, in PMLR 125:2137-2143

Related Material