Adaptive Multiple-Arm Identification

Jiecao Chen, Xi Chen, Qin Zhang, Yuan Zhou
Proceedings of the 34th International Conference on Machine Learning, PMLR 70:722-730, 2017.

Abstract

We study the problem of selecting K arms with the highest expected rewards in a stochastic n-armed bandit game. This problem has a wide range of applications, e.g., A/B testing, crowdsourcing, simulation optimization. Our goal is to develop a PAC algorithm, which, with probability at least $1-\delta$, identifies a set of K arms with the aggregate regret at most $\epsilon$. The notion of aggregate regret for multiple-arm identification was first introduced in Zhou et. al. (2014), which is defined as the difference of the averaged expected rewards between the selected set of arms and the best K arms. In contrast to Zhou et. al. (2014) that only provides instance-independent sample complexity, we introduce a new hardness parameter for characterizing the difficulty of any given instance. We further develop two algorithms and establish the corresponding sample complexity in terms of this hardness parameter. The derived sample complexity can be significantly smaller than state-of-the-art results for a large class of instances and matches the instance-independent lower bound up to a $\log(\epsilon^{-1})$ factor in the worst case. We also prove a lower bound result showing that the extra $\log(\epsilon^{-1})$ is necessary for instance-dependent algorithms using the introduced hardness parameter.

Cite this Paper


BibTeX
@InProceedings{pmlr-v70-chen17b, title = {Adaptive Multiple-Arm Identification}, author = {Jiecao Chen and Xi Chen and Qin Zhang and Yuan Zhou}, booktitle = {Proceedings of the 34th International Conference on Machine Learning}, pages = {722--730}, year = {2017}, editor = {Precup, Doina and Teh, Yee Whye}, volume = {70}, series = {Proceedings of Machine Learning Research}, month = {06--11 Aug}, publisher = {PMLR}, pdf = {http://proceedings.mlr.press/v70/chen17b/chen17b.pdf}, url = {https://proceedings.mlr.press/v70/chen17b.html}, abstract = {We study the problem of selecting K arms with the highest expected rewards in a stochastic n-armed bandit game. This problem has a wide range of applications, e.g., A/B testing, crowdsourcing, simulation optimization. Our goal is to develop a PAC algorithm, which, with probability at least $1-\delta$, identifies a set of K arms with the aggregate regret at most $\epsilon$. The notion of aggregate regret for multiple-arm identification was first introduced in Zhou et. al. (2014), which is defined as the difference of the averaged expected rewards between the selected set of arms and the best K arms. In contrast to Zhou et. al. (2014) that only provides instance-independent sample complexity, we introduce a new hardness parameter for characterizing the difficulty of any given instance. We further develop two algorithms and establish the corresponding sample complexity in terms of this hardness parameter. The derived sample complexity can be significantly smaller than state-of-the-art results for a large class of instances and matches the instance-independent lower bound up to a $\log(\epsilon^{-1})$ factor in the worst case. We also prove a lower bound result showing that the extra $\log(\epsilon^{-1})$ is necessary for instance-dependent algorithms using the introduced hardness parameter.} }
Endnote
%0 Conference Paper %T Adaptive Multiple-Arm Identification %A Jiecao Chen %A Xi Chen %A Qin Zhang %A Yuan Zhou %B Proceedings of the 34th International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2017 %E Doina Precup %E Yee Whye Teh %F pmlr-v70-chen17b %I PMLR %P 722--730 %U https://proceedings.mlr.press/v70/chen17b.html %V 70 %X We study the problem of selecting K arms with the highest expected rewards in a stochastic n-armed bandit game. This problem has a wide range of applications, e.g., A/B testing, crowdsourcing, simulation optimization. Our goal is to develop a PAC algorithm, which, with probability at least $1-\delta$, identifies a set of K arms with the aggregate regret at most $\epsilon$. The notion of aggregate regret for multiple-arm identification was first introduced in Zhou et. al. (2014), which is defined as the difference of the averaged expected rewards between the selected set of arms and the best K arms. In contrast to Zhou et. al. (2014) that only provides instance-independent sample complexity, we introduce a new hardness parameter for characterizing the difficulty of any given instance. We further develop two algorithms and establish the corresponding sample complexity in terms of this hardness parameter. The derived sample complexity can be significantly smaller than state-of-the-art results for a large class of instances and matches the instance-independent lower bound up to a $\log(\epsilon^{-1})$ factor in the worst case. We also prove a lower bound result showing that the extra $\log(\epsilon^{-1})$ is necessary for instance-dependent algorithms using the introduced hardness parameter.
APA
Chen, J., Chen, X., Zhang, Q. & Zhou, Y.. (2017). Adaptive Multiple-Arm Identification. Proceedings of the 34th International Conference on Machine Learning, in Proceedings of Machine Learning Research 70:722-730 Available from https://proceedings.mlr.press/v70/chen17b.html.

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