From pixels to legs: Hierarchical learning of quadruped locomotion

Deepali Jain, Ken Caluwaerts, Atil Iscen
Proceedings of the 2020 Conference on Robot Learning, PMLR 155:91-102, 2021.

Abstract

Legged robots navigating crowded scenes and complex terrains in the real world are required to execute dynamic leg movements while processing visual input for obstacle avoidance and path planning. We show that a quadruped robot can acquire both of these skills by means of hierarchical reinforcement learning (HRL). By virtue of their hierarchical structure, our policies learn to implicitly break down this joint problem by concurrently learning High Level (HL) and Low Level (LL) neural network policies. These two levels are connected by a low dimensional hidden layer, which we call latent command. HL receives a first-person camera view, whereas LL receives the latent command from HL and the robot’s on-board sensors to control its actuators. We train policies to walk in two different environments: a curved cliff and a maze. We show that hierarchical policies can concurrently learn to locomote and navigate in these environments, and show they are more efficient than non-hierarchical neural network policies. This architecture also allows for knowledge reuse across tasks. LL networks trained on one task can be transferred to a new task in a new environment. Finally HL, which processes camera images, can be evaluated at much lower and varying frequencies compared to LL, thus reducing computation times and bandwidth requirements.

Cite this Paper


BibTeX
@InProceedings{pmlr-v155-jain21a, title = {From pixels to legs: Hierarchical learning of quadruped locomotion}, author = {Jain, Deepali and Caluwaerts, Ken and Iscen, Atil}, booktitle = {Proceedings of the 2020 Conference on Robot Learning}, pages = {91--102}, year = {2021}, editor = {Kober, Jens and Ramos, Fabio and Tomlin, Claire}, volume = {155}, series = {Proceedings of Machine Learning Research}, month = {16--18 Nov}, publisher = {PMLR}, pdf = {https://proceedings.mlr.press/v155/jain21a/jain21a.pdf}, url = {https://proceedings.mlr.press/v155/jain21a.html}, abstract = {Legged robots navigating crowded scenes and complex terrains in the real world are required to execute dynamic leg movements while processing visual input for obstacle avoidance and path planning. We show that a quadruped robot can acquire both of these skills by means of hierarchical reinforcement learning (HRL). By virtue of their hierarchical structure, our policies learn to implicitly break down this joint problem by concurrently learning High Level (HL) and Low Level (LL) neural network policies. These two levels are connected by a low dimensional hidden layer, which we call latent command. HL receives a first-person camera view, whereas LL receives the latent command from HL and the robot’s on-board sensors to control its actuators. We train policies to walk in two different environments: a curved cliff and a maze. We show that hierarchical policies can concurrently learn to locomote and navigate in these environments, and show they are more efficient than non-hierarchical neural network policies. This architecture also allows for knowledge reuse across tasks. LL networks trained on one task can be transferred to a new task in a new environment. Finally HL, which processes camera images, can be evaluated at much lower and varying frequencies compared to LL, thus reducing computation times and bandwidth requirements.} }
Endnote
%0 Conference Paper %T From pixels to legs: Hierarchical learning of quadruped locomotion %A Deepali Jain %A Ken Caluwaerts %A Atil Iscen %B Proceedings of the 2020 Conference on Robot Learning %C Proceedings of Machine Learning Research %D 2021 %E Jens Kober %E Fabio Ramos %E Claire Tomlin %F pmlr-v155-jain21a %I PMLR %P 91--102 %U https://proceedings.mlr.press/v155/jain21a.html %V 155 %X Legged robots navigating crowded scenes and complex terrains in the real world are required to execute dynamic leg movements while processing visual input for obstacle avoidance and path planning. We show that a quadruped robot can acquire both of these skills by means of hierarchical reinforcement learning (HRL). By virtue of their hierarchical structure, our policies learn to implicitly break down this joint problem by concurrently learning High Level (HL) and Low Level (LL) neural network policies. These two levels are connected by a low dimensional hidden layer, which we call latent command. HL receives a first-person camera view, whereas LL receives the latent command from HL and the robot’s on-board sensors to control its actuators. We train policies to walk in two different environments: a curved cliff and a maze. We show that hierarchical policies can concurrently learn to locomote and navigate in these environments, and show they are more efficient than non-hierarchical neural network policies. This architecture also allows for knowledge reuse across tasks. LL networks trained on one task can be transferred to a new task in a new environment. Finally HL, which processes camera images, can be evaluated at much lower and varying frequencies compared to LL, thus reducing computation times and bandwidth requirements.
APA
Jain, D., Caluwaerts, K. & Iscen, A.. (2021). From pixels to legs: Hierarchical learning of quadruped locomotion. Proceedings of the 2020 Conference on Robot Learning, in Proceedings of Machine Learning Research 155:91-102 Available from https://proceedings.mlr.press/v155/jain21a.html.

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