Variance-dependent best arm identification

Pinyan Lu, Chao Tao, Xiaojin Zhang
Proceedings of the Thirty-Seventh Conference on Uncertainty in Artificial Intelligence, PMLR 161:1120-1129, 2021.

Abstract

We study the problem of identifying the best arm in a stochastic multi-armed bandit game. Given a set of $n$ arms indexed from $1$ to $n$, each arm $i$ is associated with an unknown reward distribution supported on $[0,1]$ with mean $\theta_i$ and variance $\sigma_i^2$. Assume $\theta_1 > \theta_2 \geq \cdots \geq\theta_n$. We propose an adaptive algorithm which explores the gaps and variances of the rewards of the arms and makes future decisions based on the gathered information using a novel approach called grouped median elimination. The proposed algorithm guarantees to output the best arm with probability $(1-\delta)$ and uses at most $O \left(\sum_{i = 1}^n \left(\frac{\sigma_i^2}{\Delta_i^2} + \frac{1}{\Delta_i}\right)(\ln \delta^{-1} + \ln \ln \Delta_i^{-1})\right)$ samples, where $\Delta_i$ ($i \geq 2$) denotes the reward gap between arm $i$ and the best arm and we define $\Delta_1 = \Delta_2$. This achieves a significant advantage over the variance-independent algorithms in some favorable scenarios and is the first result that removes the extra $\ln n$ factor on the best arm compared with the state-of-the-art. We further show that $\Omega \left( \sum_{i = 1}^n \left( \frac{\sigma_i^2}{\Delta_i^2} + \frac{1}{\Delta_i} \right) \ln \delta^{-1} \right)$ samples are necessary for an algorithm to achieve the same goal, thereby illustrating that our algorithm is optimal up to doubly logarithmic terms.

Cite this Paper


BibTeX
@InProceedings{pmlr-v161-lu21a, title = {Variance-dependent best arm identification}, author = {Lu, Pinyan and Tao, Chao and Zhang, Xiaojin}, booktitle = {Proceedings of the Thirty-Seventh Conference on Uncertainty in Artificial Intelligence}, pages = {1120--1129}, year = {2021}, editor = {de Campos, Cassio and Maathuis, Marloes H.}, volume = {161}, series = {Proceedings of Machine Learning Research}, month = {27--30 Jul}, publisher = {PMLR}, pdf = {https://proceedings.mlr.press/v161/lu21a/lu21a.pdf}, url = {https://proceedings.mlr.press/v161/lu21a.html}, abstract = {We study the problem of identifying the best arm in a stochastic multi-armed bandit game. Given a set of $n$ arms indexed from $1$ to $n$, each arm $i$ is associated with an unknown reward distribution supported on $[0,1]$ with mean $\theta_i$ and variance $\sigma_i^2$. Assume $\theta_1 > \theta_2 \geq \cdots \geq\theta_n$. We propose an adaptive algorithm which explores the gaps and variances of the rewards of the arms and makes future decisions based on the gathered information using a novel approach called grouped median elimination. The proposed algorithm guarantees to output the best arm with probability $(1-\delta)$ and uses at most $O \left(\sum_{i = 1}^n \left(\frac{\sigma_i^2}{\Delta_i^2} + \frac{1}{\Delta_i}\right)(\ln \delta^{-1} + \ln \ln \Delta_i^{-1})\right)$ samples, where $\Delta_i$ ($i \geq 2$) denotes the reward gap between arm $i$ and the best arm and we define $\Delta_1 = \Delta_2$. This achieves a significant advantage over the variance-independent algorithms in some favorable scenarios and is the first result that removes the extra $\ln n$ factor on the best arm compared with the state-of-the-art. We further show that $\Omega \left( \sum_{i = 1}^n \left( \frac{\sigma_i^2}{\Delta_i^2} + \frac{1}{\Delta_i} \right) \ln \delta^{-1} \right)$ samples are necessary for an algorithm to achieve the same goal, thereby illustrating that our algorithm is optimal up to doubly logarithmic terms.} }
Endnote
%0 Conference Paper %T Variance-dependent best arm identification %A Pinyan Lu %A Chao Tao %A Xiaojin Zhang %B Proceedings of the Thirty-Seventh Conference on Uncertainty in Artificial Intelligence %C Proceedings of Machine Learning Research %D 2021 %E Cassio de Campos %E Marloes H. Maathuis %F pmlr-v161-lu21a %I PMLR %P 1120--1129 %U https://proceedings.mlr.press/v161/lu21a.html %V 161 %X We study the problem of identifying the best arm in a stochastic multi-armed bandit game. Given a set of $n$ arms indexed from $1$ to $n$, each arm $i$ is associated with an unknown reward distribution supported on $[0,1]$ with mean $\theta_i$ and variance $\sigma_i^2$. Assume $\theta_1 > \theta_2 \geq \cdots \geq\theta_n$. We propose an adaptive algorithm which explores the gaps and variances of the rewards of the arms and makes future decisions based on the gathered information using a novel approach called grouped median elimination. The proposed algorithm guarantees to output the best arm with probability $(1-\delta)$ and uses at most $O \left(\sum_{i = 1}^n \left(\frac{\sigma_i^2}{\Delta_i^2} + \frac{1}{\Delta_i}\right)(\ln \delta^{-1} + \ln \ln \Delta_i^{-1})\right)$ samples, where $\Delta_i$ ($i \geq 2$) denotes the reward gap between arm $i$ and the best arm and we define $\Delta_1 = \Delta_2$. This achieves a significant advantage over the variance-independent algorithms in some favorable scenarios and is the first result that removes the extra $\ln n$ factor on the best arm compared with the state-of-the-art. We further show that $\Omega \left( \sum_{i = 1}^n \left( \frac{\sigma_i^2}{\Delta_i^2} + \frac{1}{\Delta_i} \right) \ln \delta^{-1} \right)$ samples are necessary for an algorithm to achieve the same goal, thereby illustrating that our algorithm is optimal up to doubly logarithmic terms.
APA
Lu, P., Tao, C. & Zhang, X.. (2021). Variance-dependent best arm identification. Proceedings of the Thirty-Seventh Conference on Uncertainty in Artificial Intelligence, in Proceedings of Machine Learning Research 161:1120-1129 Available from https://proceedings.mlr.press/v161/lu21a.html.

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