A Unifying Framework to the Analysis of Interaction Methods using Synergy Functions

Daniel Lundstrom, Meisam Razaviyayn
Proceedings of the 40th International Conference on Machine Learning, PMLR 202:23005-23032, 2023.

Abstract

Deep learning has revolutionized many areas of machine learning, from computer vision to natural language processing, but these high-performance models are generally “black box." Explaining such models would improve transparency and trust in AI-powered decision making and is necessary for understanding other practical needs such as robustness and fairness. A popular means of enhancing model transparency is to quantify how individual inputs contribute to model outputs (called attributions) and the magnitude of interactions between groups of inputs. A growing number of these methods import concepts and results from game theory to produce attributions and interactions. This work presents a unifying framework for game-theory-inspired attribution and $k^\text{th}$-order interaction methods. We show that, given modest assumptions, a unique full account of interactions between features, called synergies, is possible in the continuous input setting. We identify how various methods are characterized by their policy of distributing synergies. We establish that gradient-based methods are characterized by their actions on monomials, a type of synergy function, and introduce unique gradient-based methods. We show that the combination of various criteria uniquely defines the attribution/interaction methods. Thus, the community needs to identify goals and contexts when developing and employing attribution and interaction methods.

Cite this Paper


BibTeX
@InProceedings{pmlr-v202-lundstrom23a, title = {A Unifying Framework to the Analysis of Interaction Methods using Synergy Functions}, author = {Lundstrom, Daniel and Razaviyayn, Meisam}, booktitle = {Proceedings of the 40th International Conference on Machine Learning}, pages = {23005--23032}, year = {2023}, editor = {Krause, Andreas and Brunskill, Emma and Cho, Kyunghyun and Engelhardt, Barbara and Sabato, Sivan and Scarlett, Jonathan}, volume = {202}, series = {Proceedings of Machine Learning Research}, month = {23--29 Jul}, publisher = {PMLR}, pdf = {https://proceedings.mlr.press/v202/lundstrom23a/lundstrom23a.pdf}, url = {https://proceedings.mlr.press/v202/lundstrom23a.html}, abstract = {Deep learning has revolutionized many areas of machine learning, from computer vision to natural language processing, but these high-performance models are generally “black box." Explaining such models would improve transparency and trust in AI-powered decision making and is necessary for understanding other practical needs such as robustness and fairness. A popular means of enhancing model transparency is to quantify how individual inputs contribute to model outputs (called attributions) and the magnitude of interactions between groups of inputs. A growing number of these methods import concepts and results from game theory to produce attributions and interactions. This work presents a unifying framework for game-theory-inspired attribution and $k^\text{th}$-order interaction methods. We show that, given modest assumptions, a unique full account of interactions between features, called synergies, is possible in the continuous input setting. We identify how various methods are characterized by their policy of distributing synergies. We establish that gradient-based methods are characterized by their actions on monomials, a type of synergy function, and introduce unique gradient-based methods. We show that the combination of various criteria uniquely defines the attribution/interaction methods. Thus, the community needs to identify goals and contexts when developing and employing attribution and interaction methods.} }
Endnote
%0 Conference Paper %T A Unifying Framework to the Analysis of Interaction Methods using Synergy Functions %A Daniel Lundstrom %A Meisam Razaviyayn %B Proceedings of the 40th International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2023 %E Andreas Krause %E Emma Brunskill %E Kyunghyun Cho %E Barbara Engelhardt %E Sivan Sabato %E Jonathan Scarlett %F pmlr-v202-lundstrom23a %I PMLR %P 23005--23032 %U https://proceedings.mlr.press/v202/lundstrom23a.html %V 202 %X Deep learning has revolutionized many areas of machine learning, from computer vision to natural language processing, but these high-performance models are generally “black box." Explaining such models would improve transparency and trust in AI-powered decision making and is necessary for understanding other practical needs such as robustness and fairness. A popular means of enhancing model transparency is to quantify how individual inputs contribute to model outputs (called attributions) and the magnitude of interactions between groups of inputs. A growing number of these methods import concepts and results from game theory to produce attributions and interactions. This work presents a unifying framework for game-theory-inspired attribution and $k^\text{th}$-order interaction methods. We show that, given modest assumptions, a unique full account of interactions between features, called synergies, is possible in the continuous input setting. We identify how various methods are characterized by their policy of distributing synergies. We establish that gradient-based methods are characterized by their actions on monomials, a type of synergy function, and introduce unique gradient-based methods. We show that the combination of various criteria uniquely defines the attribution/interaction methods. Thus, the community needs to identify goals and contexts when developing and employing attribution and interaction methods.
APA
Lundstrom, D. & Razaviyayn, M.. (2023). A Unifying Framework to the Analysis of Interaction Methods using Synergy Functions. Proceedings of the 40th International Conference on Machine Learning, in Proceedings of Machine Learning Research 202:23005-23032 Available from https://proceedings.mlr.press/v202/lundstrom23a.html.

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