BEHAVIOR-1K: A Benchmark for Embodied AI with 1,000 Everyday Activities and Realistic Simulation

Chengshu Li, Ruohan Zhang, Josiah Wong, Cem Gokmen, Sanjana Srivastava, Roberto Martín-Martín, Chen Wang, Gabrael Levine, Michael Lingelbach, Jiankai Sun, Mona Anvari, Minjune Hwang, Manasi Sharma, Arman Aydin, Dhruva Bansal, Samuel Hunter, Kyu-Young Kim, Alan Lou, Caleb R Matthews, Ivan Villa-Renteria, Jerry Huayang Tang, Claire Tang, Fei Xia, Silvio Savarese, Hyowon Gweon, Karen Liu, Jiajun Wu, Li Fei-Fei
Proceedings of The 6th Conference on Robot Learning, PMLR 205:80-93, 2023.

Abstract

We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 5,000 objects annotated with rich physical and semantic properties. The second is OmniGibson, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K’s human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.

Cite this Paper


BibTeX
@InProceedings{pmlr-v205-li23a, title = {BEHAVIOR-1K: A Benchmark for Embodied AI with 1,000 Everyday Activities and Realistic Simulation}, author = {Li, Chengshu and Zhang, Ruohan and Wong, Josiah and Gokmen, Cem and Srivastava, Sanjana and Mart\'in-Mart\'in, Roberto and Wang, Chen and Levine, Gabrael and Lingelbach, Michael and Sun, Jiankai and Anvari, Mona and Hwang, Minjune and Sharma, Manasi and Aydin, Arman and Bansal, Dhruva and Hunter, Samuel and Kim, Kyu-Young and Lou, Alan and Matthews, Caleb R and Villa-Renteria, Ivan and Tang, Jerry Huayang and Tang, Claire and Xia, Fei and Savarese, Silvio and Gweon, Hyowon and Liu, Karen and Wu, Jiajun and Fei-Fei, Li}, booktitle = {Proceedings of The 6th Conference on Robot Learning}, pages = {80--93}, year = {2023}, editor = {Liu, Karen and Kulic, Dana and Ichnowski, Jeff}, volume = {205}, series = {Proceedings of Machine Learning Research}, month = {14--18 Dec}, publisher = {PMLR}, pdf = {https://proceedings.mlr.press/v205/li23a/li23a.pdf}, url = {https://proceedings.mlr.press/v205/li23a.html}, abstract = {We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 5,000 objects annotated with rich physical and semantic properties. The second is OmniGibson, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K’s human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.} }
Endnote
%0 Conference Paper %T BEHAVIOR-1K: A Benchmark for Embodied AI with 1,000 Everyday Activities and Realistic Simulation %A Chengshu Li %A Ruohan Zhang %A Josiah Wong %A Cem Gokmen %A Sanjana Srivastava %A Roberto Martín-Martín %A Chen Wang %A Gabrael Levine %A Michael Lingelbach %A Jiankai Sun %A Mona Anvari %A Minjune Hwang %A Manasi Sharma %A Arman Aydin %A Dhruva Bansal %A Samuel Hunter %A Kyu-Young Kim %A Alan Lou %A Caleb R Matthews %A Ivan Villa-Renteria %A Jerry Huayang Tang %A Claire Tang %A Fei Xia %A Silvio Savarese %A Hyowon Gweon %A Karen Liu %A Jiajun Wu %A Li Fei-Fei %B Proceedings of The 6th Conference on Robot Learning %C Proceedings of Machine Learning Research %D 2023 %E Karen Liu %E Dana Kulic %E Jeff Ichnowski %F pmlr-v205-li23a %I PMLR %P 80--93 %U https://proceedings.mlr.press/v205/li23a.html %V 205 %X We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 5,000 objects annotated with rich physical and semantic properties. The second is OmniGibson, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K’s human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.
APA
Li, C., Zhang, R., Wong, J., Gokmen, C., Srivastava, S., Martín-Martín, R., Wang, C., Levine, G., Lingelbach, M., Sun, J., Anvari, M., Hwang, M., Sharma, M., Aydin, A., Bansal, D., Hunter, S., Kim, K., Lou, A., Matthews, C.R., Villa-Renteria, I., Tang, J.H., Tang, C., Xia, F., Savarese, S., Gweon, H., Liu, K., Wu, J. & Fei-Fei, L.. (2023). BEHAVIOR-1K: A Benchmark for Embodied AI with 1,000 Everyday Activities and Realistic Simulation. Proceedings of The 6th Conference on Robot Learning, in Proceedings of Machine Learning Research 205:80-93 Available from https://proceedings.mlr.press/v205/li23a.html.

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