Benchmarking Rigid Body Contact Models

Michelle Guo, Yifeng Jiang, Andrew Everett Spielberg, Jiajun Wu, Karen Liu
Proceedings of The 5th Annual Learning for Dynamics and Control Conference, PMLR 211:1480-1492, 2023.

Abstract

As robots are increasingly deployed in contact-rich tasks, there has been increased interest in models of contact that are more accurate than those of untuned simulations. These methods typically rely on simulators that have been system-identified, full dynamical models that are learned, or a combination of both approaches. These methods have typically targeted scenes with well-behaved physical parameters and a single body; however, wider ranges of phenomena are important for many real-world settings and serve as stress-tests that probe the strengths and weaknesses of these methods. In this study, we present a large synthesized dataset with diverse scenes, including objects with varying materials and geometries, or multiple objects involved in inter-body collisions. We use this dataset, to compare and contrast recent approaches in a systematic and unified way. Our empirical evaluations show that while some analytical methods work well in some settings and learned (and hybrid) methods work well in others, no existing method excels in all situations, and all tend to struggle as geometric complexity and the number of scene bodies increase. Our findings call for the collection of more diverse real-world contact datasets for better evaluation of future models.

Cite this Paper


BibTeX
@InProceedings{pmlr-v211-guo23b, title = {Benchmarking Rigid Body Contact Models}, author = {Guo, Michelle and Jiang, Yifeng and Spielberg, Andrew Everett and Wu, Jiajun and Liu, Karen}, booktitle = {Proceedings of The 5th Annual Learning for Dynamics and Control Conference}, pages = {1480--1492}, year = {2023}, editor = {Matni, Nikolai and Morari, Manfred and Pappas, George J.}, volume = {211}, series = {Proceedings of Machine Learning Research}, month = {15--16 Jun}, publisher = {PMLR}, pdf = {https://proceedings.mlr.press/v211/guo23b/guo23b.pdf}, url = {https://proceedings.mlr.press/v211/guo23b.html}, abstract = {As robots are increasingly deployed in contact-rich tasks, there has been increased interest in models of contact that are more accurate than those of untuned simulations. These methods typically rely on simulators that have been system-identified, full dynamical models that are learned, or a combination of both approaches. These methods have typically targeted scenes with well-behaved physical parameters and a single body; however, wider ranges of phenomena are important for many real-world settings and serve as stress-tests that probe the strengths and weaknesses of these methods. In this study, we present a large synthesized dataset with diverse scenes, including objects with varying materials and geometries, or multiple objects involved in inter-body collisions. We use this dataset, to compare and contrast recent approaches in a systematic and unified way. Our empirical evaluations show that while some analytical methods work well in some settings and learned (and hybrid) methods work well in others, no existing method excels in all situations, and all tend to struggle as geometric complexity and the number of scene bodies increase. Our findings call for the collection of more diverse real-world contact datasets for better evaluation of future models. } }
Endnote
%0 Conference Paper %T Benchmarking Rigid Body Contact Models %A Michelle Guo %A Yifeng Jiang %A Andrew Everett Spielberg %A Jiajun Wu %A Karen Liu %B Proceedings of The 5th Annual Learning for Dynamics and Control Conference %C Proceedings of Machine Learning Research %D 2023 %E Nikolai Matni %E Manfred Morari %E George J. Pappas %F pmlr-v211-guo23b %I PMLR %P 1480--1492 %U https://proceedings.mlr.press/v211/guo23b.html %V 211 %X As robots are increasingly deployed in contact-rich tasks, there has been increased interest in models of contact that are more accurate than those of untuned simulations. These methods typically rely on simulators that have been system-identified, full dynamical models that are learned, or a combination of both approaches. These methods have typically targeted scenes with well-behaved physical parameters and a single body; however, wider ranges of phenomena are important for many real-world settings and serve as stress-tests that probe the strengths and weaknesses of these methods. In this study, we present a large synthesized dataset with diverse scenes, including objects with varying materials and geometries, or multiple objects involved in inter-body collisions. We use this dataset, to compare and contrast recent approaches in a systematic and unified way. Our empirical evaluations show that while some analytical methods work well in some settings and learned (and hybrid) methods work well in others, no existing method excels in all situations, and all tend to struggle as geometric complexity and the number of scene bodies increase. Our findings call for the collection of more diverse real-world contact datasets for better evaluation of future models.
APA
Guo, M., Jiang, Y., Spielberg, A.E., Wu, J. & Liu, K.. (2023). Benchmarking Rigid Body Contact Models. Proceedings of The 5th Annual Learning for Dynamics and Control Conference, in Proceedings of Machine Learning Research 211:1480-1492 Available from https://proceedings.mlr.press/v211/guo23b.html.

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