Rethinking Score Distilling Sampling for 3D Editing and Generation

Xingyu Miao, Haoran Duan, Yang Long, Jungong Han
Proceedings of the 42nd International Conference on Machine Learning, PMLR 267:44037-44053, 2025.

Abstract

Score Distillation Sampling (SDS) has emerged as a prominent method for text-to-3D generation by leveraging the strengths of 2D diffusion models. However, SDS is limited to generation tasks and lacks the capability to edit existing 3D assets. Conversely, variants of SDS that introduce editing capabilities often can not generate new 3D assets effectively. In this work, we observe that the processes of generation and editing within SDS and its variants have unified underlying gradient terms. Building on this insight, we propose Unified Distillation Sampling (UDS), a method that seamlessly integrates both the generation and editing of 3D assets. Essentially, UDS refines the gradient terms used in vanilla SDS methods, unifying them to support both tasks. Extensive experiments demonstrate that UDS not only outperforms baseline methods in generating 3D assets with richer details but also excels in editing tasks, thereby bridging the gap between 3D generation and editing.

Cite this Paper


BibTeX
@InProceedings{pmlr-v267-miao25a, title = {Rethinking Score Distilling Sampling for 3{D} Editing and Generation}, author = {Miao, Xingyu and Duan, Haoran and Long, Yang and Han, Jungong}, booktitle = {Proceedings of the 42nd International Conference on Machine Learning}, pages = {44037--44053}, year = {2025}, editor = {Singh, Aarti and Fazel, Maryam and Hsu, Daniel and Lacoste-Julien, Simon and Berkenkamp, Felix and Maharaj, Tegan and Wagstaff, Kiri and Zhu, Jerry}, volume = {267}, series = {Proceedings of Machine Learning Research}, month = {13--19 Jul}, publisher = {PMLR}, pdf = {https://raw.githubusercontent.com/mlresearch/v267/main/assets/miao25a/miao25a.pdf}, url = {https://proceedings.mlr.press/v267/miao25a.html}, abstract = {Score Distillation Sampling (SDS) has emerged as a prominent method for text-to-3D generation by leveraging the strengths of 2D diffusion models. However, SDS is limited to generation tasks and lacks the capability to edit existing 3D assets. Conversely, variants of SDS that introduce editing capabilities often can not generate new 3D assets effectively. In this work, we observe that the processes of generation and editing within SDS and its variants have unified underlying gradient terms. Building on this insight, we propose Unified Distillation Sampling (UDS), a method that seamlessly integrates both the generation and editing of 3D assets. Essentially, UDS refines the gradient terms used in vanilla SDS methods, unifying them to support both tasks. Extensive experiments demonstrate that UDS not only outperforms baseline methods in generating 3D assets with richer details but also excels in editing tasks, thereby bridging the gap between 3D generation and editing.} }
Endnote
%0 Conference Paper %T Rethinking Score Distilling Sampling for 3D Editing and Generation %A Xingyu Miao %A Haoran Duan %A Yang Long %A Jungong Han %B Proceedings of the 42nd International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2025 %E Aarti Singh %E Maryam Fazel %E Daniel Hsu %E Simon Lacoste-Julien %E Felix Berkenkamp %E Tegan Maharaj %E Kiri Wagstaff %E Jerry Zhu %F pmlr-v267-miao25a %I PMLR %P 44037--44053 %U https://proceedings.mlr.press/v267/miao25a.html %V 267 %X Score Distillation Sampling (SDS) has emerged as a prominent method for text-to-3D generation by leveraging the strengths of 2D diffusion models. However, SDS is limited to generation tasks and lacks the capability to edit existing 3D assets. Conversely, variants of SDS that introduce editing capabilities often can not generate new 3D assets effectively. In this work, we observe that the processes of generation and editing within SDS and its variants have unified underlying gradient terms. Building on this insight, we propose Unified Distillation Sampling (UDS), a method that seamlessly integrates both the generation and editing of 3D assets. Essentially, UDS refines the gradient terms used in vanilla SDS methods, unifying them to support both tasks. Extensive experiments demonstrate that UDS not only outperforms baseline methods in generating 3D assets with richer details but also excels in editing tasks, thereby bridging the gap between 3D generation and editing.
APA
Miao, X., Duan, H., Long, Y. & Han, J.. (2025). Rethinking Score Distilling Sampling for 3D Editing and Generation. Proceedings of the 42nd International Conference on Machine Learning, in Proceedings of Machine Learning Research 267:44037-44053 Available from https://proceedings.mlr.press/v267/miao25a.html.

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