Creative Agents: Empowering Agents with Imagination for Creative Tasks

Penglin Cai, Chi Zhang, Yuhui Fu, Haoqi Yuan, Zongqing Lu
Proceedings of the Forty-first Conference on Uncertainty in Artificial Intelligence, PMLR 286:471-496, 2025.

Abstract

We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity – the ability to give novel and diverse solutions implicit in the language instructions. This limitation comes from their inability to convert abstract language instructions into concrete goals and perform long-horizon planning for such complicated goals. Given the observation that humans perform creative tasks with imagination, we propose a class of solutions, where the controller is enhanced with an imaginator generating detailed imaginations of task outcomes conditioned on language instructions. We introduce several approaches to implementing the components of creative agents. We implement the imaginator with either a large language model for textual imagination or a diffusion model for visual imagination. The controller can either be a behavior-cloning policy or a pre-trained foundation model generating executable codes in the environment. We benchmark creative tasks with the challenging open-world game Minecraft, where the agents create diverse buildings given free-form language instructions. We propose novel evaluation metrics for open-ended creative tasks utilizing GPT-4V, which holds many advantages over existing metrics. We perform a detailed experimental analysis of creative agents, showing that creative agents are the first AI agents accomplishing diverse building creation in the survival mode of Minecraft. Our benchmark and models are open-source for future research on creative agents (https://github.com/PKU-RL/Creative-Agents).

Cite this Paper


BibTeX
@InProceedings{pmlr-v286-cai25a, title = {Creative Agents: Empowering Agents with Imagination for Creative Tasks}, author = {Cai, Penglin and Zhang, Chi and Fu, Yuhui and Yuan, Haoqi and Lu, Zongqing}, booktitle = {Proceedings of the Forty-first Conference on Uncertainty in Artificial Intelligence}, pages = {471--496}, year = {2025}, editor = {Chiappa, Silvia and Magliacane, Sara}, volume = {286}, series = {Proceedings of Machine Learning Research}, month = {21--25 Jul}, publisher = {PMLR}, pdf = {https://raw.githubusercontent.com/mlresearch/v286/main/assets/cai25a/cai25a.pdf}, url = {https://proceedings.mlr.press/v286/cai25a.html}, abstract = {We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity – the ability to give novel and diverse solutions implicit in the language instructions. This limitation comes from their inability to convert abstract language instructions into concrete goals and perform long-horizon planning for such complicated goals. Given the observation that humans perform creative tasks with imagination, we propose a class of solutions, where the controller is enhanced with an imaginator generating detailed imaginations of task outcomes conditioned on language instructions. We introduce several approaches to implementing the components of creative agents. We implement the imaginator with either a large language model for textual imagination or a diffusion model for visual imagination. The controller can either be a behavior-cloning policy or a pre-trained foundation model generating executable codes in the environment. We benchmark creative tasks with the challenging open-world game Minecraft, where the agents create diverse buildings given free-form language instructions. We propose novel evaluation metrics for open-ended creative tasks utilizing GPT-4V, which holds many advantages over existing metrics. We perform a detailed experimental analysis of creative agents, showing that creative agents are the first AI agents accomplishing diverse building creation in the survival mode of Minecraft. Our benchmark and models are open-source for future research on creative agents (https://github.com/PKU-RL/Creative-Agents).} }
Endnote
%0 Conference Paper %T Creative Agents: Empowering Agents with Imagination for Creative Tasks %A Penglin Cai %A Chi Zhang %A Yuhui Fu %A Haoqi Yuan %A Zongqing Lu %B Proceedings of the Forty-first Conference on Uncertainty in Artificial Intelligence %C Proceedings of Machine Learning Research %D 2025 %E Silvia Chiappa %E Sara Magliacane %F pmlr-v286-cai25a %I PMLR %P 471--496 %U https://proceedings.mlr.press/v286/cai25a.html %V 286 %X We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity – the ability to give novel and diverse solutions implicit in the language instructions. This limitation comes from their inability to convert abstract language instructions into concrete goals and perform long-horizon planning for such complicated goals. Given the observation that humans perform creative tasks with imagination, we propose a class of solutions, where the controller is enhanced with an imaginator generating detailed imaginations of task outcomes conditioned on language instructions. We introduce several approaches to implementing the components of creative agents. We implement the imaginator with either a large language model for textual imagination or a diffusion model for visual imagination. The controller can either be a behavior-cloning policy or a pre-trained foundation model generating executable codes in the environment. We benchmark creative tasks with the challenging open-world game Minecraft, where the agents create diverse buildings given free-form language instructions. We propose novel evaluation metrics for open-ended creative tasks utilizing GPT-4V, which holds many advantages over existing metrics. We perform a detailed experimental analysis of creative agents, showing that creative agents are the first AI agents accomplishing diverse building creation in the survival mode of Minecraft. Our benchmark and models are open-source for future research on creative agents (https://github.com/PKU-RL/Creative-Agents).
APA
Cai, P., Zhang, C., Fu, Y., Yuan, H. & Lu, Z.. (2025). Creative Agents: Empowering Agents with Imagination for Creative Tasks. Proceedings of the Forty-first Conference on Uncertainty in Artificial Intelligence, in Proceedings of Machine Learning Research 286:471-496 Available from https://proceedings.mlr.press/v286/cai25a.html.

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