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Feasibility of Immersive Virtual Reality and Customized Robotics with Wearable Sensors for Upper Extremity Training
Proceedings of the sixth Conference on Health, Inference, and Learning, PMLR 287:543-556, 2025.
Abstract
Upper limb impairment significantly impacts daily activities and quality of life. Traditional robotic systems have been widely used in neurological rehabilitation applications. However, its adoption has been limited to laboratory and clinical settings due to cost constraints. Our study aimed to assess the feasibility and usability of a cost-effective virtual reality (VR) for home-based upper limb training. We used a customized wearable sleeve sensor to assess the hand and elbow joint movements objectively. A pilot user study (n = 16) with healthy participants involved evaluating system usability, task load, and presence within two conditions of VR alone and VR combined with a customized inverse kinematics robot arm (KinArm). Results of statistical analysis using a two-way repeated measure (ANOVA) revealed no significant difference between conditions in task completion time. However, significant differences were observed in the normalized number of mistakes and recorded elbow joint angles between tasks. Our findings highlight the potential advantages of an immersive and multi-sensory approach towards performance assessment. This study explores avenues for the development of potentially cost-effective, tailored, and engaging environments for home-based therapy applications.