MetaOthello: A Controlled Study of Multiple World Models in Transformers

Aviral Chawla, Galen Hall, Juniper L Lovato
Proceedings of the 43rd International Conference on Machine Learning, PMLR 306:13300-13315, 2026.

Abstract

Foundation models must handle multiple generative processes, yet mechanistic interpretability largely studies capabilities in isolation; it remains unclear how a single transformer organizes multiple, potentially conflicting "world models". Previous experiments on Othello-playing neural networks test world-model learning, but focus on a single game with a single set of rules. We introduce MetaOthello, a controlled suite of Othello-like games with shared syntax but different rules or tokenizations, and train small GPTs on mixed-variant data. We show that transformers trained on multiple Othello variants learn shared world-state representations: linear probes trained on one game intervene on another’s board state nearly as well as matched probes. When the games conflict, the model resolves the resulting ambiguity through a localized mechanism we identify and steer. For isomorphic games with token remapping, representations are equivalent up to a single orthogonal rotation that generalizes across layers, showing the shared structure is abstract rather than tied to surface form. Together, these results show that transformers reconcile conflicting world models by sharing structure and localizing conflict. MetaOthello thus offers a path toward understanding how transformers organize many world models at once.

Cite this Paper


BibTeX
@InProceedings{pmlr-v306-chawla26a, title = {{M}eta{O}thello: A Controlled Study of Multiple World Models in Transformers}, author = {Chawla, Aviral and Hall, Galen and Lovato, Juniper L}, booktitle = {Proceedings of the 43rd International Conference on Machine Learning}, pages = {13300--13315}, year = {2026}, editor = {Zhang, Tong and Dudik, Miroslav and Jaggi, Martin and Agarwal, Alekh and Li, Sharon and Schuurmans, Dale and Zhu, Jerry and Berkenkamp, Felix and Dong, Hanze and Bietti, Alberto}, volume = {306}, series = {Proceedings of Machine Learning Research}, month = {06--11 Jul}, publisher = {PMLR}, pdf = {https://raw.githubusercontent.com/mlresearch/v306/main/assets/chawla26a/chawla26a.pdf}, url = {https://proceedings.mlr.press/v306/chawla26a.html}, abstract = {Foundation models must handle multiple generative processes, yet mechanistic interpretability largely studies capabilities in isolation; it remains unclear how a single transformer organizes multiple, potentially conflicting "world models". Previous experiments on Othello-playing neural networks test world-model learning, but focus on a single game with a single set of rules. We introduce MetaOthello, a controlled suite of Othello-like games with shared syntax but different rules or tokenizations, and train small GPTs on mixed-variant data. We show that transformers trained on multiple Othello variants learn shared world-state representations: linear probes trained on one game intervene on another’s board state nearly as well as matched probes. When the games conflict, the model resolves the resulting ambiguity through a localized mechanism we identify and steer. For isomorphic games with token remapping, representations are equivalent up to a single orthogonal rotation that generalizes across layers, showing the shared structure is abstract rather than tied to surface form. Together, these results show that transformers reconcile conflicting world models by sharing structure and localizing conflict. MetaOthello thus offers a path toward understanding how transformers organize many world models at once.} }
Endnote
%0 Conference Paper %T MetaOthello: A Controlled Study of Multiple World Models in Transformers %A Aviral Chawla %A Galen Hall %A Juniper L Lovato %B Proceedings of the 43rd International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2026 %E Tong Zhang %E Miroslav Dudik %E Martin Jaggi %E Alekh Agarwal %E Sharon Li %E Dale Schuurmans %E Jerry Zhu %E Felix Berkenkamp %E Hanze Dong %E Alberto Bietti %F pmlr-v306-chawla26a %I PMLR %P 13300--13315 %U https://proceedings.mlr.press/v306/chawla26a.html %V 306 %X Foundation models must handle multiple generative processes, yet mechanistic interpretability largely studies capabilities in isolation; it remains unclear how a single transformer organizes multiple, potentially conflicting "world models". Previous experiments on Othello-playing neural networks test world-model learning, but focus on a single game with a single set of rules. We introduce MetaOthello, a controlled suite of Othello-like games with shared syntax but different rules or tokenizations, and train small GPTs on mixed-variant data. We show that transformers trained on multiple Othello variants learn shared world-state representations: linear probes trained on one game intervene on another’s board state nearly as well as matched probes. When the games conflict, the model resolves the resulting ambiguity through a localized mechanism we identify and steer. For isomorphic games with token remapping, representations are equivalent up to a single orthogonal rotation that generalizes across layers, showing the shared structure is abstract rather than tied to surface form. Together, these results show that transformers reconcile conflicting world models by sharing structure and localizing conflict. MetaOthello thus offers a path toward understanding how transformers organize many world models at once.
APA
Chawla, A., Hall, G. & Lovato, J.L.. (2026). MetaOthello: A Controlled Study of Multiple World Models in Transformers. Proceedings of the 43rd International Conference on Machine Learning, in Proceedings of Machine Learning Research 306:13300-13315 Available from https://proceedings.mlr.press/v306/chawla26a.html.

Related Material