PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation

Weixing Chen, Zhuoqian Feng, Yang Liu, Yexin Zhang, Yifan Wen, Yinghong Liao, Weichao Qiu, Guanbin Li, Liang Lin
Proceedings of the 43rd International Conference on Machine Learning, PMLR 306:14170-14192, 2026.

Abstract

Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Here, an interactive scene denotes a physically valid, collision-free environment directly loadable into physics simulators. Existing methods, ranging from decoupled symbolic solvers to end-to-end regression models, often suffer from error propagation or overfitting to noisy supervision containing widespread physical violations. To address these limitations, we introduce PhyScene3D, a framework that reformulates generation as a Human-Mimetic Constructive Process. The proposed Cognitive Topological Reasoning Chain (CTRC) factorizes scene synthesis into a sequential, anchor-conditioned process. It employs a 3D AABB-based placement scheme that imposes a strong structural inductive bias. To address imperfect supervision and physical infeasibility, we introduce Physics-Aware Denoising Alignment (PADA). It integrates a differentiable Signed Distance Field (SDF) with Test-Time Optimization (TTO) to project generated scenes onto a physics-feasible manifold while preserving semantic intent. Experiments demonstrate that PhyScene3D outperforms state-of-the-art approaches in both semantic accuracy and physical validity, achieving a 40% reduction in scene-wise collision rate relative to the human-annotated training data.

Cite this Paper


BibTeX
@InProceedings{pmlr-v306-chen26ab, title = {{P}hy{S}cene3{D}: Physically Consistent Interactive 3{D} Tabletop Scene Generation}, author = {Chen, Weixing and Feng, Zhuoqian and Liu, Yang and Zhang, Yexin and Wen, Yifan and Liao, Yinghong and Qiu, Weichao and Li, Guanbin and Lin, Liang}, booktitle = {Proceedings of the 43rd International Conference on Machine Learning}, pages = {14170--14192}, year = {2026}, editor = {Zhang, Tong and Dudik, Miroslav and Jaggi, Martin and Agarwal, Alekh and Li, Sharon and Schuurmans, Dale and Zhu, Jerry and Berkenkamp, Felix and Dong, Hanze and Bietti, Alberto}, volume = {306}, series = {Proceedings of Machine Learning Research}, month = {06--11 Jul}, publisher = {PMLR}, pdf = {https://raw.githubusercontent.com/mlresearch/v306/main/assets/chen26ab/chen26ab.pdf}, url = {https://proceedings.mlr.press/v306/chen26ab.html}, abstract = {Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Here, an interactive scene denotes a physically valid, collision-free environment directly loadable into physics simulators. Existing methods, ranging from decoupled symbolic solvers to end-to-end regression models, often suffer from error propagation or overfitting to noisy supervision containing widespread physical violations. To address these limitations, we introduce PhyScene3D, a framework that reformulates generation as a Human-Mimetic Constructive Process. The proposed Cognitive Topological Reasoning Chain (CTRC) factorizes scene synthesis into a sequential, anchor-conditioned process. It employs a 3D AABB-based placement scheme that imposes a strong structural inductive bias. To address imperfect supervision and physical infeasibility, we introduce Physics-Aware Denoising Alignment (PADA). It integrates a differentiable Signed Distance Field (SDF) with Test-Time Optimization (TTO) to project generated scenes onto a physics-feasible manifold while preserving semantic intent. Experiments demonstrate that PhyScene3D outperforms state-of-the-art approaches in both semantic accuracy and physical validity, achieving a 40% reduction in scene-wise collision rate relative to the human-annotated training data.} }
Endnote
%0 Conference Paper %T PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation %A Weixing Chen %A Zhuoqian Feng %A Yang Liu %A Yexin Zhang %A Yifan Wen %A Yinghong Liao %A Weichao Qiu %A Guanbin Li %A Liang Lin %B Proceedings of the 43rd International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2026 %E Tong Zhang %E Miroslav Dudik %E Martin Jaggi %E Alekh Agarwal %E Sharon Li %E Dale Schuurmans %E Jerry Zhu %E Felix Berkenkamp %E Hanze Dong %E Alberto Bietti %F pmlr-v306-chen26ab %I PMLR %P 14170--14192 %U https://proceedings.mlr.press/v306/chen26ab.html %V 306 %X Generating physically consistent 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning. The challenge stems from dense object hierarchies and irregular affordances. Here, an interactive scene denotes a physically valid, collision-free environment directly loadable into physics simulators. Existing methods, ranging from decoupled symbolic solvers to end-to-end regression models, often suffer from error propagation or overfitting to noisy supervision containing widespread physical violations. To address these limitations, we introduce PhyScene3D, a framework that reformulates generation as a Human-Mimetic Constructive Process. The proposed Cognitive Topological Reasoning Chain (CTRC) factorizes scene synthesis into a sequential, anchor-conditioned process. It employs a 3D AABB-based placement scheme that imposes a strong structural inductive bias. To address imperfect supervision and physical infeasibility, we introduce Physics-Aware Denoising Alignment (PADA). It integrates a differentiable Signed Distance Field (SDF) with Test-Time Optimization (TTO) to project generated scenes onto a physics-feasible manifold while preserving semantic intent. Experiments demonstrate that PhyScene3D outperforms state-of-the-art approaches in both semantic accuracy and physical validity, achieving a 40% reduction in scene-wise collision rate relative to the human-annotated training data.
APA
Chen, W., Feng, Z., Liu, Y., Zhang, Y., Wen, Y., Liao, Y., Qiu, W., Li, G. & Lin, L.. (2026). PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation. Proceedings of the 43rd International Conference on Machine Learning, in Proceedings of Machine Learning Research 306:14170-14192 Available from https://proceedings.mlr.press/v306/chen26ab.html.

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