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Improving Explicit Dynamic Gaussian Splatting Optimization via Update Mixture
Proceedings of the 43rd International Conference on Machine Learning, PMLR 306:25152-25174, 2026.
Abstract
3D Gaussian Splatting (3DGS) enables real-time, high-fidelity view synthesis via explicit scene representations and has recently been extended to dynamic scene modeling. Despite their excellent rendering quality and interpretability, we find that explicit Dynamic GS often exhibits generalization degradation in scenes with large motion. Motivated by generalization behavior in deep neural optimization and the characteristics of Gaussian primitive optimization, we propose an update mixture strategy. This work focuses on two representative open-source explicit Dynamic GS pipelines and our approach consists of three components: (i) a space–time dependent Strictly Sparse Update with additional regularization to stabilize adaptive updates; (ii) a constant-corrected adaptive algorithm that alleviates over-scaling of primitive gradients and yields a stable mixture of adaptive and non-adaptive steps; and (iii) attributes mixing via Stochastic Attribute Averaging to mitigate frame-preference under motion disturbances. Experiments show consistent improvements and reduced generalization issues, highlighting the role of non-adaptive updates and the impact of frame-preference in explicit Dynamic GS optimization.