Graph-Preference Learning: Debiasing Network-Sampled Human Feedback for Target Welfare Estimation

Guangrui Fan, Dandan Liu, Aznul Qalid Md Sabri, Pan Lihu
Proceedings of the 43rd International Conference on Machine Learning, PMLR 306:28768-28801, 2026.

Abstract

Preference-based reward modeling is a core component of RLHF and DPO pipelines. In practice, the humans providing preference feedback are rarely an i.i.d. sample: recruitment and exposure often follow social, institutional, or spatial structure, inducing non-uniform inclusion probabilities that correlate with graph centrality. We formalize preference learning with network-sampled annotators and show that identity-agnostic scalar reward modeling implicitly represents an inclusion-weighted welfare, over-representing structurally central communities when the inclusion distribution $q$ differs from a designer-chosen target weighting $\pi$. We propose Graph-Preference Learning, which combines (i) a graph-personalized reward model that shares statistical strength across neighboring annotators and (ii) graph-balanced aggregation that computes stabilized importance weights to target $\pi$. Our analysis characterizes the induced welfare represented by the learned aggregate reward and bounds its deviation from the target in terms of weight mismatch, reward-model approximation, and finite-sample effects. Experiments on synthetic graphs and a semi-synthetic case study on the LMArena preference dataset, where biased inclusion is induced via graph-based sampling, demonstrate up to 62% reduction in target-welfare recovery error and 17% reduction in cross-language performance gaps under biased inclusion.

Cite this Paper


BibTeX
@InProceedings{pmlr-v306-fan26c, title = {Graph-Preference Learning: Debiasing Network-Sampled Human Feedback for Target Welfare Estimation}, author = {Fan, Guangrui and Liu, Dandan and Sabri, Aznul Qalid Md and Lihu, Pan}, booktitle = {Proceedings of the 43rd International Conference on Machine Learning}, pages = {28768--28801}, year = {2026}, editor = {Zhang, Tong and Dudik, Miroslav and Jaggi, Martin and Agarwal, Alekh and Li, Sharon and Schuurmans, Dale and Zhu, Jerry and Berkenkamp, Felix and Dong, Hanze and Bietti, Alberto}, volume = {306}, series = {Proceedings of Machine Learning Research}, month = {06--11 Jul}, publisher = {PMLR}, pdf = {https://raw.githubusercontent.com/mlresearch/v306/main/assets/fan26c/fan26c.pdf}, url = {https://proceedings.mlr.press/v306/fan26c.html}, abstract = {Preference-based reward modeling is a core component of RLHF and DPO pipelines. In practice, the humans providing preference feedback are rarely an i.i.d. sample: recruitment and exposure often follow social, institutional, or spatial structure, inducing non-uniform inclusion probabilities that correlate with graph centrality. We formalize preference learning with network-sampled annotators and show that identity-agnostic scalar reward modeling implicitly represents an inclusion-weighted welfare, over-representing structurally central communities when the inclusion distribution $q$ differs from a designer-chosen target weighting $\pi$. We propose Graph-Preference Learning, which combines (i) a graph-personalized reward model that shares statistical strength across neighboring annotators and (ii) graph-balanced aggregation that computes stabilized importance weights to target $\pi$. Our analysis characterizes the induced welfare represented by the learned aggregate reward and bounds its deviation from the target in terms of weight mismatch, reward-model approximation, and finite-sample effects. Experiments on synthetic graphs and a semi-synthetic case study on the LMArena preference dataset, where biased inclusion is induced via graph-based sampling, demonstrate up to 62% reduction in target-welfare recovery error and 17% reduction in cross-language performance gaps under biased inclusion.} }
Endnote
%0 Conference Paper %T Graph-Preference Learning: Debiasing Network-Sampled Human Feedback for Target Welfare Estimation %A Guangrui Fan %A Dandan Liu %A Aznul Qalid Md Sabri %A Pan Lihu %B Proceedings of the 43rd International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2026 %E Tong Zhang %E Miroslav Dudik %E Martin Jaggi %E Alekh Agarwal %E Sharon Li %E Dale Schuurmans %E Jerry Zhu %E Felix Berkenkamp %E Hanze Dong %E Alberto Bietti %F pmlr-v306-fan26c %I PMLR %P 28768--28801 %U https://proceedings.mlr.press/v306/fan26c.html %V 306 %X Preference-based reward modeling is a core component of RLHF and DPO pipelines. In practice, the humans providing preference feedback are rarely an i.i.d. sample: recruitment and exposure often follow social, institutional, or spatial structure, inducing non-uniform inclusion probabilities that correlate with graph centrality. We formalize preference learning with network-sampled annotators and show that identity-agnostic scalar reward modeling implicitly represents an inclusion-weighted welfare, over-representing structurally central communities when the inclusion distribution $q$ differs from a designer-chosen target weighting $\pi$. We propose Graph-Preference Learning, which combines (i) a graph-personalized reward model that shares statistical strength across neighboring annotators and (ii) graph-balanced aggregation that computes stabilized importance weights to target $\pi$. Our analysis characterizes the induced welfare represented by the learned aggregate reward and bounds its deviation from the target in terms of weight mismatch, reward-model approximation, and finite-sample effects. Experiments on synthetic graphs and a semi-synthetic case study on the LMArena preference dataset, where biased inclusion is induced via graph-based sampling, demonstrate up to 62% reduction in target-welfare recovery error and 17% reduction in cross-language performance gaps under biased inclusion.
APA
Fan, G., Liu, D., Sabri, A.Q.M. & Lihu, P.. (2026). Graph-Preference Learning: Debiasing Network-Sampled Human Feedback for Target Welfare Estimation. Proceedings of the 43rd International Conference on Machine Learning, in Proceedings of Machine Learning Research 306:28768-28801 Available from https://proceedings.mlr.press/v306/fan26c.html.

Related Material