Beyond Pixel Histories: World Models with Persistent 3D State

Samuel Garcin, Thomas Walker, Steven Mcdonagh, Tim Pearce, Hakan Bilen, Tianyu He, Kaixin Wang, Jiang Bian
Proceedings of the 43rd International Conference on Machine Learning, PMLR 306:34048-34070, 2026.

Abstract

Interactive world models continually generate video by responding to a user’s actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to downstream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesise new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space.

Cite this Paper


BibTeX
@InProceedings{pmlr-v306-garcin26a, title = {Beyond Pixel Histories: World Models with Persistent 3{D} State}, author = {Garcin, Samuel and Walker, Thomas and Mcdonagh, Steven and Pearce, Tim and Bilen, Hakan and He, Tianyu and Wang, Kaixin and Bian, Jiang}, booktitle = {Proceedings of the 43rd International Conference on Machine Learning}, pages = {34048--34070}, year = {2026}, editor = {Zhang, Tong and Dudik, Miroslav and Jaggi, Martin and Agarwal, Alekh and Li, Sharon and Schuurmans, Dale and Zhu, Jerry and Berkenkamp, Felix and Dong, Hanze and Bietti, Alberto}, volume = {306}, series = {Proceedings of Machine Learning Research}, month = {06--11 Jul}, publisher = {PMLR}, pdf = {https://raw.githubusercontent.com/mlresearch/v306/main/assets/garcin26a/garcin26a.pdf}, url = {https://proceedings.mlr.press/v306/garcin26a.html}, abstract = {Interactive world models continually generate video by responding to a user’s actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to downstream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesise new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space.} }
Endnote
%0 Conference Paper %T Beyond Pixel Histories: World Models with Persistent 3D State %A Samuel Garcin %A Thomas Walker %A Steven Mcdonagh %A Tim Pearce %A Hakan Bilen %A Tianyu He %A Kaixin Wang %A Jiang Bian %B Proceedings of the 43rd International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2026 %E Tong Zhang %E Miroslav Dudik %E Martin Jaggi %E Alekh Agarwal %E Sharon Li %E Dale Schuurmans %E Jerry Zhu %E Felix Berkenkamp %E Hanze Dong %E Alberto Bietti %F pmlr-v306-garcin26a %I PMLR %P 34048--34070 %U https://proceedings.mlr.press/v306/garcin26a.html %V 306 %X Interactive world models continually generate video by responding to a user’s actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to downstream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesise new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space.
APA
Garcin, S., Walker, T., Mcdonagh, S., Pearce, T., Bilen, H., He, T., Wang, K. & Bian, J.. (2026). Beyond Pixel Histories: World Models with Persistent 3D State. Proceedings of the 43rd International Conference on Machine Learning, in Proceedings of Machine Learning Research 306:34048-34070 Available from https://proceedings.mlr.press/v306/garcin26a.html.

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