Learning Latent Action World Models in the Wild

Quentin Garrido, Tushar Nagarajan, Basile Terver, Nicolas Ballas, Yann Lecun, Michael Rabbat
Proceedings of the 43rd International Conference on Machine Learning, PMLR 306:34113-34150, 2026.

Abstract

Agents that can reason and plan in the real world must be able to predict the consequences of their actions. World models possess this capability but require action annotations that can be complex to obtain at scale. Latent action models address this issue by learning an action space from videos alone. Our work studies the training of latent action world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While diverse videos enable modeling richer actions, they introduce challenges of environmental noise and lack of a common embodiment across videos. To address these, we carefully study the design and evaluation of latent actions. We find that constrained continuous latent actions are better suited for complex in-the-wild videos, compared to vector quantization. For example, actions specific to in-the-wild videos such as humans entering the room, can be modeled and then transferred across videos. However, in the absence of a common embodiment, learned latent actions are localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface to solve planning tasks on par with action-conditioned baselines.

Cite this Paper


BibTeX
@InProceedings{pmlr-v306-garrido26a, title = {Learning Latent Action World Models in the Wild}, author = {Garrido, Quentin and Nagarajan, Tushar and Terver, Basile and Ballas, Nicolas and Lecun, Yann and Rabbat, Michael}, booktitle = {Proceedings of the 43rd International Conference on Machine Learning}, pages = {34113--34150}, year = {2026}, editor = {Zhang, Tong and Dudik, Miroslav and Jaggi, Martin and Agarwal, Alekh and Li, Sharon and Schuurmans, Dale and Zhu, Jerry and Berkenkamp, Felix and Dong, Hanze and Bietti, Alberto}, volume = {306}, series = {Proceedings of Machine Learning Research}, month = {06--11 Jul}, publisher = {PMLR}, pdf = {https://raw.githubusercontent.com/mlresearch/v306/main/assets/garrido26a/garrido26a.pdf}, url = {https://proceedings.mlr.press/v306/garrido26a.html}, abstract = {Agents that can reason and plan in the real world must be able to predict the consequences of their actions. World models possess this capability but require action annotations that can be complex to obtain at scale. Latent action models address this issue by learning an action space from videos alone. Our work studies the training of latent action world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While diverse videos enable modeling richer actions, they introduce challenges of environmental noise and lack of a common embodiment across videos. To address these, we carefully study the design and evaluation of latent actions. We find that constrained continuous latent actions are better suited for complex in-the-wild videos, compared to vector quantization. For example, actions specific to in-the-wild videos such as humans entering the room, can be modeled and then transferred across videos. However, in the absence of a common embodiment, learned latent actions are localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface to solve planning tasks on par with action-conditioned baselines.} }
Endnote
%0 Conference Paper %T Learning Latent Action World Models in the Wild %A Quentin Garrido %A Tushar Nagarajan %A Basile Terver %A Nicolas Ballas %A Yann Lecun %A Michael Rabbat %B Proceedings of the 43rd International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2026 %E Tong Zhang %E Miroslav Dudik %E Martin Jaggi %E Alekh Agarwal %E Sharon Li %E Dale Schuurmans %E Jerry Zhu %E Felix Berkenkamp %E Hanze Dong %E Alberto Bietti %F pmlr-v306-garrido26a %I PMLR %P 34113--34150 %U https://proceedings.mlr.press/v306/garrido26a.html %V 306 %X Agents that can reason and plan in the real world must be able to predict the consequences of their actions. World models possess this capability but require action annotations that can be complex to obtain at scale. Latent action models address this issue by learning an action space from videos alone. Our work studies the training of latent action world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While diverse videos enable modeling richer actions, they introduce challenges of environmental noise and lack of a common embodiment across videos. To address these, we carefully study the design and evaluation of latent actions. We find that constrained continuous latent actions are better suited for complex in-the-wild videos, compared to vector quantization. For example, actions specific to in-the-wild videos such as humans entering the room, can be modeled and then transferred across videos. However, in the absence of a common embodiment, learned latent actions are localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface to solve planning tasks on par with action-conditioned baselines.
APA
Garrido, Q., Nagarajan, T., Terver, B., Ballas, N., Lecun, Y. & Rabbat, M.. (2026). Learning Latent Action World Models in the Wild. Proceedings of the 43rd International Conference on Machine Learning, in Proceedings of Machine Learning Research 306:34113-34150 Available from https://proceedings.mlr.press/v306/garrido26a.html.

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