On the Role of Computation in Reinforcement Learning

Raj Ghugare, Michał Bortkiewicz, Alicja Ziarko, Benjamin Eysenbach
Proceedings of the 43rd International Conference on Machine Learning, PMLR 306:34884-34898, 2026.

Abstract

How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that $(1)$ this architecture achieves stronger performance simply by using more compute, and $(2)$ stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using upto 5 times more parameters.

Cite this Paper


BibTeX
@InProceedings{pmlr-v306-ghugare26a, title = {On the Role of Computation in Reinforcement Learning}, author = {Ghugare, Raj and Bortkiewicz, Micha{\l} and Ziarko, Alicja and Eysenbach, Benjamin}, booktitle = {Proceedings of the 43rd International Conference on Machine Learning}, pages = {34884--34898}, year = {2026}, editor = {Zhang, Tong and Dudik, Miroslav and Jaggi, Martin and Agarwal, Alekh and Li, Sharon and Schuurmans, Dale and Zhu, Jerry and Berkenkamp, Felix and Dong, Hanze and Bietti, Alberto}, volume = {306}, series = {Proceedings of Machine Learning Research}, month = {06--11 Jul}, publisher = {PMLR}, pdf = {https://raw.githubusercontent.com/mlresearch/v306/main/assets/ghugare26a/ghugare26a.pdf}, url = {https://proceedings.mlr.press/v306/ghugare26a.html}, abstract = {How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that $(1)$ this architecture achieves stronger performance simply by using more compute, and $(2)$ stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using upto 5 times more parameters.} }
Endnote
%0 Conference Paper %T On the Role of Computation in Reinforcement Learning %A Raj Ghugare %A Michał Bortkiewicz %A Alicja Ziarko %A Benjamin Eysenbach %B Proceedings of the 43rd International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2026 %E Tong Zhang %E Miroslav Dudik %E Martin Jaggi %E Alekh Agarwal %E Sharon Li %E Dale Schuurmans %E Jerry Zhu %E Felix Berkenkamp %E Hanze Dong %E Alberto Bietti %F pmlr-v306-ghugare26a %I PMLR %P 34884--34898 %U https://proceedings.mlr.press/v306/ghugare26a.html %V 306 %X How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that $(1)$ this architecture achieves stronger performance simply by using more compute, and $(2)$ stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using upto 5 times more parameters.
APA
Ghugare, R., Bortkiewicz, M., Ziarko, A. & Eysenbach, B.. (2026). On the Role of Computation in Reinforcement Learning. Proceedings of the 43rd International Conference on Machine Learning, in Proceedings of Machine Learning Research 306:34884-34898 Available from https://proceedings.mlr.press/v306/ghugare26a.html.

Related Material