Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting

Zhenhua Ning, Xin Li, Jun Yu, Guangming Lu, Yaowei Wang, Wenjie Pei
Proceedings of the 43rd International Conference on Machine Learning, PMLR 306:93422-93438, 2026.

Abstract

While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such methods inherently lack the flexibility to adapt to diverse scenes with complex geometries. In this paper, we propose a paradigm shift for density control from rigid heuristics to fully learnable policies. Specifically, we introduce LeGS, a framework that reformulates density control as a parameterized policy network optimized via Reinforcement Learning (RL). Central to our approach is the tailored effective reward function grounded in sensitivity analysis, which precisely quantifies the marginal contribution of individual Gaussians to reconstruction quality. To maintain computational tractability, we derive a closed-form solution that reduces the complexity of reward calculation from $O(N^2)$ to $O(N)$. Extensive experiments on the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that LeGS significantly outperforms state-of-the-art methods, striking a superior balance between reconstruction quality and efficiency.

Cite this Paper


BibTeX
@InProceedings{pmlr-v306-ning26e, title = {Beyond Heuristics: Learnable Density Control for 3{D} {G}aussian Splatting}, author = {Ning, Zhenhua and Li, Xin and Yu, Jun and Lu, Guangming and Wang, Yaowei and Pei, Wenjie}, booktitle = {Proceedings of the 43rd International Conference on Machine Learning}, pages = {93422--93438}, year = {2026}, editor = {Zhang, Tong and Dudik, Miroslav and Jaggi, Martin and Agarwal, Alekh and Li, Sharon and Schuurmans, Dale and Zhu, Jerry and Berkenkamp, Felix and Dong, Hanze and Bietti, Alberto}, volume = {306}, series = {Proceedings of Machine Learning Research}, month = {06--11 Jul}, publisher = {PMLR}, pdf = {https://raw.githubusercontent.com/mlresearch/v306/main/assets/ning26e/ning26e.pdf}, url = {https://proceedings.mlr.press/v306/ning26e.html}, abstract = {While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such methods inherently lack the flexibility to adapt to diverse scenes with complex geometries. In this paper, we propose a paradigm shift for density control from rigid heuristics to fully learnable policies. Specifically, we introduce LeGS, a framework that reformulates density control as a parameterized policy network optimized via Reinforcement Learning (RL). Central to our approach is the tailored effective reward function grounded in sensitivity analysis, which precisely quantifies the marginal contribution of individual Gaussians to reconstruction quality. To maintain computational tractability, we derive a closed-form solution that reduces the complexity of reward calculation from $O(N^2)$ to $O(N)$. Extensive experiments on the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that LeGS significantly outperforms state-of-the-art methods, striking a superior balance between reconstruction quality and efficiency.} }
Endnote
%0 Conference Paper %T Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting %A Zhenhua Ning %A Xin Li %A Jun Yu %A Guangming Lu %A Yaowei Wang %A Wenjie Pei %B Proceedings of the 43rd International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2026 %E Tong Zhang %E Miroslav Dudik %E Martin Jaggi %E Alekh Agarwal %E Sharon Li %E Dale Schuurmans %E Jerry Zhu %E Felix Berkenkamp %E Hanze Dong %E Alberto Bietti %F pmlr-v306-ning26e %I PMLR %P 93422--93438 %U https://proceedings.mlr.press/v306/ning26e.html %V 306 %X While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such methods inherently lack the flexibility to adapt to diverse scenes with complex geometries. In this paper, we propose a paradigm shift for density control from rigid heuristics to fully learnable policies. Specifically, we introduce LeGS, a framework that reformulates density control as a parameterized policy network optimized via Reinforcement Learning (RL). Central to our approach is the tailored effective reward function grounded in sensitivity analysis, which precisely quantifies the marginal contribution of individual Gaussians to reconstruction quality. To maintain computational tractability, we derive a closed-form solution that reduces the complexity of reward calculation from $O(N^2)$ to $O(N)$. Extensive experiments on the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that LeGS significantly outperforms state-of-the-art methods, striking a superior balance between reconstruction quality and efficiency.
APA
Ning, Z., Li, X., Yu, J., Lu, G., Wang, Y. & Pei, W.. (2026). Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting. Proceedings of the 43rd International Conference on Machine Learning, in Proceedings of Machine Learning Research 306:93422-93438 Available from https://proceedings.mlr.press/v306/ning26e.html.

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