SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes

Nicholas Pfaff, Thomas Cohn, Sergey Zakharov, Rick Cory, Russ Tedrake
Proceedings of the 43rd International Conference on Machine Learning, PMLR 306:98499-98567, 2026.

Abstract

Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces. Current scene synthesis methods produce sparsely furnished rooms that lack the dense clutter, articulated furniture, and physical properties essential for robotic manipulation. We introduce SceneSmith, a hierarchical agentic framework that generates simulation-ready indoor environments from natural language prompts. SceneSmith constructs scenes through successive stages—from architectural layout to furniture placement to small object population—each implemented as an interaction among VLM agents: designer, critic, and orchestrator. The framework tightly integrates asset generation through text-to-3D synthesis for static objects, dataset retrieval for articulated objects, and physical property estimation. SceneSmith generates 3-6x more objects than prior methods, with $<$2% inter-object collisions and 96% of objects remaining stable under physics simulation. In a user study with 205 participants, it achieves 92% average realism and 91% average prompt faithfulness win rates against baselines. We further demonstrate that these environments can be used in an end-to-end pipeline for automatic robot policy evaluation.

Cite this Paper


BibTeX
@InProceedings{pmlr-v306-pfaff26a, title = {{S}cene{S}mith: Agentic Generation of Simulation-Ready Indoor Scenes}, author = {Pfaff, Nicholas and Cohn, Thomas and Zakharov, Sergey and Cory, Rick and Tedrake, Russ}, booktitle = {Proceedings of the 43rd International Conference on Machine Learning}, pages = {98499--98567}, year = {2026}, editor = {Zhang, Tong and Dudik, Miroslav and Jaggi, Martin and Agarwal, Alekh and Li, Sharon and Schuurmans, Dale and Zhu, Jerry and Berkenkamp, Felix and Dong, Hanze and Bietti, Alberto}, volume = {306}, series = {Proceedings of Machine Learning Research}, month = {06--11 Jul}, publisher = {PMLR}, pdf = {https://raw.githubusercontent.com/mlresearch/v306/main/assets/pfaff26a/pfaff26a.pdf}, url = {https://proceedings.mlr.press/v306/pfaff26a.html}, abstract = {Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces. Current scene synthesis methods produce sparsely furnished rooms that lack the dense clutter, articulated furniture, and physical properties essential for robotic manipulation. We introduce SceneSmith, a hierarchical agentic framework that generates simulation-ready indoor environments from natural language prompts. SceneSmith constructs scenes through successive stages—from architectural layout to furniture placement to small object population—each implemented as an interaction among VLM agents: designer, critic, and orchestrator. The framework tightly integrates asset generation through text-to-3D synthesis for static objects, dataset retrieval for articulated objects, and physical property estimation. SceneSmith generates 3-6x more objects than prior methods, with $<$2% inter-object collisions and 96% of objects remaining stable under physics simulation. In a user study with 205 participants, it achieves 92% average realism and 91% average prompt faithfulness win rates against baselines. We further demonstrate that these environments can be used in an end-to-end pipeline for automatic robot policy evaluation.} }
Endnote
%0 Conference Paper %T SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes %A Nicholas Pfaff %A Thomas Cohn %A Sergey Zakharov %A Rick Cory %A Russ Tedrake %B Proceedings of the 43rd International Conference on Machine Learning %C Proceedings of Machine Learning Research %D 2026 %E Tong Zhang %E Miroslav Dudik %E Martin Jaggi %E Alekh Agarwal %E Sharon Li %E Dale Schuurmans %E Jerry Zhu %E Felix Berkenkamp %E Hanze Dong %E Alberto Bietti %F pmlr-v306-pfaff26a %I PMLR %P 98499--98567 %U https://proceedings.mlr.press/v306/pfaff26a.html %V 306 %X Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces. Current scene synthesis methods produce sparsely furnished rooms that lack the dense clutter, articulated furniture, and physical properties essential for robotic manipulation. We introduce SceneSmith, a hierarchical agentic framework that generates simulation-ready indoor environments from natural language prompts. SceneSmith constructs scenes through successive stages—from architectural layout to furniture placement to small object population—each implemented as an interaction among VLM agents: designer, critic, and orchestrator. The framework tightly integrates asset generation through text-to-3D synthesis for static objects, dataset retrieval for articulated objects, and physical property estimation. SceneSmith generates 3-6x more objects than prior methods, with $<$2% inter-object collisions and 96% of objects remaining stable under physics simulation. In a user study with 205 participants, it achieves 92% average realism and 91% average prompt faithfulness win rates against baselines. We further demonstrate that these environments can be used in an end-to-end pipeline for automatic robot policy evaluation.
APA
Pfaff, N., Cohn, T., Zakharov, S., Cory, R. & Tedrake, R.. (2026). SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes. Proceedings of the 43rd International Conference on Machine Learning, in Proceedings of Machine Learning Research 306:98499-98567 Available from https://proceedings.mlr.press/v306/pfaff26a.html.

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