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Computing Exact Nash Equilibria in Graphical Games: A Geometric Approach to Paths, Stars, and Caterpillars
Proceedings of the 42nd Conference on Uncertainty in Artificial Intelligence, PMLR 337:4027-4066, 2026.
Abstract
Computing mixed-strategy {Nash} equilibria (MSNE) in graphical games being PPAD-complete, special types of graphical games have received a lot of attention over the years. We present a number of new results using a geometric approach to computing exact MSNE. We consider graphical games of several structures, such as paths, stars, and caterpillars. We also consider graphical polymatrix games on these structures. We provide a new tight upper bounding result for path-structured graphical games and a new quadratic-time algorithm for representing all MSNE and computing one for path-structured polymatrix games. For star graphical games, our algorithm is logarithmic time for non-degenerate cases (i.e., without symmetric players) and linear time for general cases with symmetric players. Interestingly, having more symmetric players makes the computation more expensive. For star polymatrix games, our algorithm is linear in the input size. For the open problems on caterpillar polymatrix and graphical games, our algorithms are polynomial time in the input size.