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Approximating Nash Equilibria in Finite-Horizon Multi-Adversarial Team Markov Games
Proceedings of the 42nd Conference on Uncertainty in Artificial Intelligence, PMLR 337:4232-4251, 2026.
Abstract
Multi-Adversarial Team Games (MATGs) extend the canonical normal-form framework of von Stengel and Koller – where a team of players sharing a common objective but unable to coordinate faces a single adversary - to settings involving multiple independent adversaries. From an algorithmic perspective, MATGs are notable as one of the few game classes admitting polynomial-time algorithms for computing $\varepsilon$-{Nash} equilibria. However, no complexity or algorithmic guarantees are known for the finite-horizon Markovian generalisation of MATGs. This paper establishes positive and negative results for approximating \emph{non-stationary} {Nash} equilibria in finite-horizon Multi-Adversarial Team {Markov} Games. Specifically, we provide a polynomial-time algorithm for the single-adversary case, prove PPAD-hardness for the multiple-adversary case and present a polynomial-time algorithm for the multiple-adversary setting with additive transitions. We also provide an empirical evaluation of the proposed algorithms.