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Learning Graphical Games from Behavioral Data: Sufficient and Necessary Conditions
Proceedings of the 20th International Conference on Artificial Intelligence and Statistics, PMLR 54:1532-1540, 2017.
Abstract
In this paper we obtain sufficient and necessary conditions on the number of samples required for exact recovery of the pure-strategy Nash equilibria (PSNE) set of a graphical game from noisy observations of joint actions. We consider sparse linear influence games — a parametric class of graphical games with linear payoffs, and represented by directed graphs of n nodes (players) and in-degree of at most k. We show that one can efficiently recover the PSNE set of a linear influence game with $O(k^2 \log n)$ samples, under very general observation models. On the other hand, we show that $Ω(k \log n)$ samples are necessary for any procedure to recover the PSNE set from observations of joint actions.